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KYLE MORRISON | curriculum vitae


My interests and technical expertise include researching, designing, and developing extended reality experiences, simulation engineering, game design and development, empathy in virtual environments, programming languages, and digital media production.

Address:


Phone: Email:

Web:

5726 NE 38th Ave Portland, OR 97211


573.291.8716

kyle.morrison@collins.com kylecmorrison.com

EDUCATION

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Master of Fine Arts | Dramatic Media Production

University of Georgia Graduation Date: May 2018 Current GPA: 3.99

Bachelor of Science | Information Technology

University of Missouri Graduation Date: May 2015 GPA in Major: 3.258


HONORS

Nominated for Engineer of the Year – 2019 University of Missouri Deans List 2014 – 2015 University of DeVry Deans List 2009 – 2011 Best Game Athens Game Jam 2017

2nd Place UPE CS & IT Showcase 2015 3rd Place and Best Design Hack GSU 2017 Runner Up HoloHack 2016 Atlanta

3rd Place UGA Hacks 2016

SKILLS

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Virtual, Mixed, and Augmented simulations and experiences with Unity and Unreal Engine C, C++, C#, Perl, Java, MEL, CSS, JavaScript, JSON, jQuery, PHP, and HTML

3D modeling, animation, and rigging with Maya and Blender

Adobe Creative Suite, Microsoft Office Suite, iLife, and iWorks products


EXPERIENCE

Simulation Engineer, Collins Aerospace Portland, Oregon

  • Using VR technologies to develop an immersive 3D virtual cockpit environment for pilots flying in a Flight Deck Simulator

  • Modeling in Blender and programming in C#, C++, and Unity to link to CORESIM using UDP messages and a NetVDN

  • Helping maintain and improve existing flight simulator programmed in C++ and C# with CORESIM architecture

June 2018 – Present

3D Modeler and Programmer, Games and Virtual Environments Lab University of Georgia, Athens, Georgia

  • Programmed VR experiments in C# and Unity

  • Developed immersive 3D virtual environments and original software for researching influence factors, decision making, and perception

August 2016 – May 2018

Graduate Research Assistant, Ideas for Creative Exploration (ICE) University of Georgia, Athens, Georgia

  • Created collaborative works across multiple disciplines

  • Facilitated collaborative projects and proposals with faculty, students, and community members

August 2015 – May 2017

Peer Learning Assistant, Introduction to Entertainment Media University of Missouri College of Engineering, Columbia, Missouri

  • Provided support for students completing projects in Adobe Photoshop and Acid Pro

  • Graded projects and test material submitted by thirty students

August 2014 – May 2015

Audio Engineer, Voice of Literacy

University of Missouri College of Education, Columbia, Missouri

  • Performed as audio technician during interviews by maintaining audio while recording audio with audacity

  • Edited and distributed interviews for online publication by cutting audio and removing unwanted noise

January 2014 – May 2015

Technical Support, The Reflector

University of Missouri College of Education, Columbia, Missouri

  • Provided technology support for all students and faculty

  • Checked-out, checked-in, and serviced technology equipment and resource material

  • Demonstrated creative software such as Adobe Creative Suite and iLife to five classes with an average of thirty students

April 2013 – May 2015

Web and Graphic Designer, Luebbering Photography Holts Summit, Missouri

  • Designed all aspects of the Luebbering Photography image

  • Managed Luebbering Photography’s website and the design

  • Edited photos to remove blemishes and add visual effects

February 2010 – June 2018

Geek Squad Agent, Best Buy Geek Squad Jefferson City, Missouri

  • Assisted customers with service and repair issues

  • Performed computer installations and technical support

February 2010 – July 2010

PROJECTS                                                                                                           


HUD VR Trainer | Collins Aerospace

  • Used VR technologies to develop an immersive 3D virtual cockpit environment to train on and market HUD technology

  • Modeled in Blender and programmed in C#, C++, and Unity to link to CORESIM using UDP messages and a NetVDN

September 2018

Vaccine World | Behavioral Research VR Experiment

Programmer and Designer

  • Experiment designed to teach participants about the flu vaccine

  • Designed and programmed game using C#, Unity, and Vive SDK

  • Modeled, animated, and textured objects using Autodesk Maya

September 2017

Paint World | Behavioral Research VR Experiment

Programmer and Designer

  • Experiment designed to research branding effects on objects

  • Modeled and textured objects using Autodesk Maya

November 2017

Oreo World | Behavioral Research VR Experiment

Programmer and Designer

  • Experiment designed to research branding effects on object

  • Designed and programmed game using C# and Unity

  • Modeled, animated, and textured objects using Autodesk Maya

November 2017

Bike World | Behavioral Research VR Experiment

Programmer and Designer

  • Experiment designed to research virtual worlds distraction from pain

  • Designed and programmed game using C# and Unity

  • Modeled, animated, and textured objects using Autodesk Maya

October 2017

Fruit Punch! | Desktop/Mobile AR Card Game

Programmer and Designer

  • Designed and programmed game using C#, Unity, and Vuforia SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented image recognition and card augmentation using C#

April 2017

slimGYM VR | Desktop VR Game

Programmer and Designer

  • Programmed workout simulator using C#, Unity, and Oculus SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented voice controls, workout training, and NPC AI using C#

April 2017

Swamp Hatch | Desktop VR Game

Programmer and Designer

  • Designed and programmed frog adventure game using C#, Unity, and Oculus SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented locomotion system and NPC AI using C#

January 2017

Stickygrams | Mobile AR Application

Programmer and Designer

  • Augmented Reality application for HoloLens that allows users to leave holographic messages to their friends and the public

  • Designed front-end user experience using C# and Unity.

  • Placed as a runner up in Holohack 2016 in Atlanta, GA

December 2016

World Tour Z | Desktop VR Game

Programmer and Designer

  • Programmed procedurally generated bike sim C#, Unity, and Vive SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented bike and running locomotion system using C#

  • Won 3rd Place at University of Georgia Hackathon

October 2016

Mirror World | Behavioral Research VR Experiment

Programmer and Designer

  • Textured and corrected meshes on assets in Autodesk Maya

  • Designed and implemented character using Fuse and Unity

  • Featured project at FutureX Live 2016

September 2016

Starboard | Desktop VR Game

Programmer and Designer

  • Designed and programmed using C#, Unity, and Vive SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented navigation system using the Vive SDK and C#

  • Featured project at FutureX Live 2016

September 2016

Public Speaking Simulator | Desktop VR Experience

Programmer and Designer

  • Designed and programmed game using C#, Unity, and Oculus SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Programmed multiplayer networking architecture

  • Implemented hand tracking using the Leap Motion SDK

May 2016

VR Maze Racing | Android VR Game

Programmer and Designer

  • Designed and programmed a maze based strategy game using C#, Unity, and the Cardboard SDK

  • Modeled, animated, and textured objects using Autodesk Maya

April 2016

“in image of” | Video Installation

Videographer, Animator, and Editor

  • Rotoscoped and animated scenes using Adobe Photoshop

  • Filmed and directed choreographed dance scenes

  • Edited footage using Adobe After Effects and Premiere

  • Created a Max MSP patch to control video installation

February 2016

UGA Graduate Acting Ensemble | Website

Web Developer

  • Designed website for the Graduate Acting Ensemble at UGA

  • Programmed site using HTML, CSS, and JSON

January 2016

Black Lives Matter Project | Website

Web Developer

  • Designed website for an undergraduate’s Black Lives Matter data visualization thesis project

  • Programmed site using HTML, CSS, and JSON

December 2015

UniVirt | Desktop VR Experience

Designer, Programmer, and Team Lead

  • Led small team in creating a virtual tour of a section of campus at MU

  • Modeled and textured buildings and objects using Autodesk Maya

  • Designed and programmed game using blueprints, Unreal Engine, and Oculus SDK

May 2015

VR to IRL | Windows Program

Designer and Programmer

  • Created an application that allowed the user to switch between a windowed Oculus application and a webcam attached to the front of an HMD with gestures provided by the Leap Motion SDK

  • Designed a portable solution to allow a VR workstation to be easily transported on the user’s back

February 2015

Luebbering Photography | Business Design

Graphic and Web Designer

  • Designed all aspects of the Luebbering Photography image

  • Managed Luebbering Photography’s website and the design

  • Edited photos to remove blemishes and add visual effects

April 2011


Book Chapters                                                                                                   


Kyle Morrison, Jessica McCain, and Sun Joo Ahn (2019). " Video Games and Behavior Change” In Atrill-Smith, A. The Oxford Handbook of Cyberpsychology (pp. 509-531). Oxford University Press.

Presentations                                                                                                     


Guest Speaker | University of Missouri XR hackathon

February 2021

Guest Lecturer | University of Missouri VR Class

October 2020

Idea Lab Conversation | Kyle Morrison

September 2020

Professional Development                                                                               


President | Idea Lab, UGA Interdisciplinary Student Organization Vice President | Society for Students in Animation, UGA Chapter Member | Georgia Game Developers Association, Athens Chapter Member | Association for Computing Machinery, UGA Chapter

Member | Tau Sigma Honor Society, MU Chapter

2016 – 2018

2016 – 2018

2015 – 2018

2015 – 2018

2012 – 2015