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KYLE MORRISON | curriculum vitae


My interests and technical expertise include design and development of virtual reality experiences, game design and development, empathy in virtual environments, web development, programming languages, digital media production, entertainment, and software engineering.

Address:


Phone: Email: Web:

105 West Blvd N Columbia, MO 65203


573.291.8716

kyle.morrison25@uga.edu kylecmorrison.com

EDUCATION


Master of Fine Arts | Dramatic Media Production University of Georgia

Graduation Date: May 2018 Current GPA: 3.95

Bachelor of Science | Information Technology University of Missouri

Graduation Date: May 2015 GPA in Major: 3.258


HONORS


University of Missouri Deans List 2014 – 2015 University of DeVry Deans List 2009 – 2011 Projects presented at FutureX Live 2016

Best Game Athens Game Jam 2017

2nd Place UPE CS & IT Showcase 2015

3rd Place and Best Design Hack GSU 2017 Runner Up HoloHack 2016 Atlanta

3rd Place UGA Hacks 2016

SKILLS


C, C++, C#, Perl, Java, MEL, CSS, JavaScript, JSON, jQuery, PHP, and HTML 3D modeling, animation, and rigging with Maya

Virtual experiences and game development with Unity and Unreal Engine Adobe Creative Suite, Microsoft Office Suite, iLife, and iWorks products


EXPERIENCE


3D Modeler and Programmer, Games and Virtual Environments Lab University of Georgia, Athens, Georgia

  • Programmed VR experiments in C# and Unity

  • Developed immersive 3D virtual environments and original software for researching influence factors, decision making, and perception

August 2016 – Present

Software Engineer Intern, Rockwell Collins Portland, Oregon

May 2017 – August 2017

Graduate Research Assistant, Ideas for Creative Exploration (ICE) University of Georgia, Athens, Georgia

  • Created collaborative works across multiple disciplines

  • Facilitated collaborative projects and proposals with faculty, students, and community members

August 2015 – May 2017

Peer Learning Assistant, Introduction to Entertainment Media University of Missouri College of Engineering, Columbia, Missouri

  • Provided support for students completing projects in Adobe Photoshop and Acid Pro

  • Graded all projects and test material submitted by thirty students

August 2014 – May 2015

Audio Engineer, Voice of Literacy

University of Missouri College of Education, Columbia, Missouri

  • Performed as audio technician during interviews by maintaining audio and interference levels while recording audio with audacity

  • Edited and distributed interviews for online publication by cutting audio and removing unwanted noise

January 2014 – May 2015

Technical Support, The Reflector

University of Missouri College of Education, Columbia, Missouri

  • Provided technology support for all students and faculty

  • Checked-out, checked-in, and serviced technology equipment and resource material

  • Demonstrated creative software such as Adobe Creative Suite and iLife to five classes with an average of thirty students

April 2013 – May 2015

Web and Graphic Designer, Luebbering Photography Holts Summit, Missouri

  • Designed all aspects of the Luebbering Photography image such as the logo, business cards, magnets, and promotional material

  • Managed Luebbering Photography’s website and the design

  • Edited photos to remove blemishes and add visual effects

February 2010 – Present

Geek Squad Agent, Best Buy Geek Squad Jefferson City, Missouri

  • Assisted customers with service and repair issues

  • Performed computer installations and technical support

February 2010 – July 2010


PROJECTS


Vaccine World | Behavioral Research VR Experiment Programmer and Designer

  • Experiment designed to teach participants about the flu vaccine

  • Designed and programmed game using C#, Unity, and Vive SDK

  • Modeled, animated, and textured objects using Autodesk Maya

September 2017

Paint World | Behavioral Research VR Experiment Programmer and Designer

  • Experiment designed to research branding effects on objects

  • Modeled and textured objects using Autodesk Maya

November 2017

Oreo World | Behavioral Research VR Experiment Programmer and Designer

  • Experiment designed to research branding effects on object

  • Designed and programmed game using C# and Unity

  • Modeled, animated, and textured objects using Autodesk Maya

November 2017

Bike World | Behavioral Research VR Experiment Programmer and Designer

  • Experiment designed to research virtual worlds distraction from pain

  • Designed and programmed game using C# and Unity

  • Modeled, animated, and textured objects using Autodesk Maya

October 2017

Fruit Punch! | Desktop/Mobile AR Card Game Programmer and Designer

  • Designed and programmed game using C#, Unity, and Vuforia SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented image recognition, player health, and card augmentation using C#

April 2017

slimGYM VR | Desktop VR Game Programmer and Designer

  • Designed and programmed workout simulator game using C#, Unity, and Oculus SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented voice controls, workout training, and NPC AI using C#

April 2017

Swamp Hatch | Desktop VR Game Programmer and Designer

  • Designed and programmed frog adventure game using C#, Unity, and Oculus SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented locomotion system and NPC AI using C#

January 2017

Stickygrams | Mobile AR Application Programmer and Designer

  • Augmented Reality application for HoloLens that allows users to leave holographic messages to their friends and the public

  • Designed front-end user experience using C# and Unity.

  • Placed as a runner up in Holohack 2016 in Atlanta, GA

December 2016

World Tour Z | Desktop VR Game Programmer and Designer

  • Designed and programmed procedurally generated workout game using C#, Unity, and Vive SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented bike and running locomotion system using C#

  • Won 3rd Place at University of Georgia Hackathon

November 2016

Mirror World | Behavioral Research VR Experiment Programmer and Designer

  • Experiment designed to research narcissism

  • Textured and corrected meshes on assets in Autodesk Maya

  • Designed and implemented character using Fuse and Unity

  • Featured project at FutureX Live 2016

September 2016

Starboard | Desktop VR Game Programmer and Designer

  • Designed and programmed open world exploration game using C#, Unity, and Vive SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Implemented navigation system using the Vive SDK and C#

  • Featured project at FutureX Live 2016

September 2016

Public Speaking Simulator | Desktop VR Experience Programmer and Designer

  • Designed and programmed game using C#, Unity, and Oculus SDK

  • Modeled, animated, and textured objects using Autodesk Maya

  • Programmed multiplayer networking architecture

  • Implemented hand tracking using the Leap Motion SDK

  • Implemented live feedback from virtual viewers

May 2016

VR Maze Racing | Android VR Game Programmer and Designer

  • Designed and programmed a maze based strategy game using C#, Unity, and the Cardboard SDK

  • Modeled, animated, and textured objects using Autodesk Maya

April 2016

“in image of” | Video Installation Videographer, Animator, and Editor

  • Rotoscoped and animated scenes using Adobe Photoshop

  • Filmed and directed choreographed dance scenes

  • Edited footage using Adobe After Effects and Premiere

  • Created a Max MSP patch to control video installation

February 2016

Black Lives Matter Project | Website Web Developer

  • Designed website for an undergraduate’s Black Lives Matter data visualization thesis project

  • Programmed site using HTML, CSS, and JSON

December 2015

UniVirt | Desktop VR Experience Designer, Programmer, and Team Lead

  • Led small team in creating a virtual tour of a section of campus at MU

  • Modeled and textured buildings and objects using Autodesk Maya

  • Designed and programmed game using blueprints, Unreal Engine, and Oculus SDK

May 2015

VR to IRL | Windows Program Designer and Programmer

  • Created an application that allowed the user to switch between a windowed Oculus application and a webcam attached to the front of an HMD with gestures provided by the Leap Motion SDK

  • Designed a VR workstation to be easily transported on the user’s back

February 2015

Luebbering Photography | Business Design Graphic and Web Designer

  • Designed all aspects of the Luebbering Photography image such as the logo, business cards, magnets, and promotional material

  • Managed Luebbering Photography’s website and the design

  • Edited photos to remove blemishes and add visual effects

April 2011


Professional Development


  • President | Society for Students in Animation, UGA Chapter

  • Member | Georgia Game Developers Association, Athens Chapter

  • Member | Association for Computing Machinery, UGA Chapter

  • President | Idea Lab, UGA Interdisciplinary Student Organization

  • Member | Tau Sigma Honor Society, MU Chapter

2016 – Present

2015 – Present

2015 – Present

2016 – 2017

2012 – 2015