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KYLE MORRISON | curriculum vitae
My interests and technical expertise include researching, designing, and developing extended reality experiences, simulation engineering, game design and development, empathy in virtual environments, programming languages, and digital media production. | Address:
Phone: Email: Web: | 5726 NE 38th Ave Portland, OR 97211
573.291.8716 kyle.morrison@collins.com kylecmorrison.com |
EDUCATION
Master of Fine Arts | Dramatic Media Production
University of Georgia Graduation Date: May 2018 Current GPA: 3.99
Bachelor of Science | Information Technology
University of Missouri Graduation Date: May 2015 GPA in Major: 3.258
HONORS
Nominated for Engineer of the Year – 2019 University of Missouri Deans List 2014 – 2015 University of DeVry Deans List 2009 – 2011 Best Game Athens Game Jam 2017 | 2nd Place UPE CS & IT Showcase 2015 3rd Place and Best Design Hack GSU 2017 Runner Up HoloHack 2016 Atlanta 3rd Place UGA Hacks 2016 |
SKILLS
Virtual, Mixed, and Augmented simulations and experiences with Unity and Unreal Engine C, C++, C#, Perl, Java, MEL, CSS, JavaScript, JSON, jQuery, PHP, and HTML
3D modeling, animation, and rigging with Maya and Blender
Adobe Creative Suite, Microsoft Office Suite, iLife, and iWorks products
EXPERIENCE
Simulation Engineer, Collins Aerospace Portland, Oregon Using VR technologies to develop an immersive 3D virtual cockpit environment for pilots flying in a Flight Deck Simulator Modeling in Blender and programming in C#, C++, and Unity to link to CORESIM using UDP messages and a NetVDN Helping maintain and improve existing flight simulator programmed in C++ and C# with CORESIM architecture
| June 2018 – Present |
3D Modeler and Programmer, Games and Virtual Environments Lab University of Georgia, Athens, Georgia Programmed VR experiments in C# and Unity Developed immersive 3D virtual environments and original software for researching influence factors, decision making, and perception
| August 2016 – May 2018 |
Graduate Research Assistant, Ideas for Creative Exploration (ICE) University of Georgia, Athens, Georgia Created collaborative works across multiple disciplines Facilitated collaborative projects and proposals with faculty, students, and community members
| August 2015 – May 2017 |
Peer Learning Assistant, Introduction to Entertainment Media University of Missouri College of Engineering, Columbia, Missouri | August 2014 – May 2015 |
Audio Engineer, Voice of Literacy University of Missouri College of Education, Columbia, Missouri Performed as audio technician during interviews by maintaining audio while recording audio with audacity Edited and distributed interviews for online publication by cutting audio and removing unwanted noise
| January 2014 – May 2015 |
Technical Support, The Reflector University of Missouri College of Education, Columbia, Missouri Provided technology support for all students and faculty Checked-out, checked-in, and serviced technology equipment and resource material Demonstrated creative software such as Adobe Creative Suite and iLife to five classes with an average of thirty students
| April 2013 – May 2015 |
Web and Graphic Designer, Luebbering Photography Holts Summit, Missouri Designed all aspects of the Luebbering Photography image Managed Luebbering Photography’s website and the design Edited photos to remove blemishes and add visual effects
| February 2010 – June 2018 |
Geek Squad Agent, Best Buy Geek Squad Jefferson City, Missouri | February 2010 – July 2010 |
PROJECTS
HUD VR Trainer | Collins Aerospace Used VR technologies to develop an immersive 3D virtual cockpit environment to train on and market HUD technology Modeled in Blender and programmed in C#, C++, and Unity to link to CORESIM using UDP messages and a NetVDN
| September 2018 |
Vaccine World | Behavioral Research VR Experiment Programmer and Designer Experiment designed to teach participants about the flu vaccine Designed and programmed game using C#, Unity, and Vive SDK Modeled, animated, and textured objects using Autodesk Maya
| September 2017 |
Paint World | Behavioral Research VR Experiment Programmer and Designer | November 2017 |
Oreo World | Behavioral Research VR Experiment Programmer and Designer Experiment designed to research branding effects on object Designed and programmed game using C# and Unity Modeled, animated, and textured objects using Autodesk Maya
| November 2017 |
Bike World | Behavioral Research VR Experiment Programmer and Designer Experiment designed to research virtual worlds distraction from pain Designed and programmed game using C# and Unity Modeled, animated, and textured objects using Autodesk Maya
| October 2017 |
Fruit Punch! | Desktop/Mobile AR Card Game Programmer and Designer Designed and programmed game using C#, Unity, and Vuforia SDK Modeled, animated, and textured objects using Autodesk Maya Implemented image recognition and card augmentation using C#
| April 2017 |
slimGYM VR | Desktop VR Game Programmer and Designer Programmed workout simulator using C#, Unity, and Oculus SDK Modeled, animated, and textured objects using Autodesk Maya Implemented voice controls, workout training, and NPC AI using C#
| April 2017 |
Swamp Hatch | Desktop VR Game Programmer and Designer Designed and programmed frog adventure game using C#, Unity, and Oculus SDK Modeled, animated, and textured objects using Autodesk Maya Implemented locomotion system and NPC AI using C#
| January 2017 |
Stickygrams | Mobile AR Application Programmer and Designer Augmented Reality application for HoloLens that allows users to leave holographic messages to their friends and the public Designed front-end user experience using C# and Unity. Placed as a runner up in Holohack 2016 in Atlanta, GA
| December 2016 |
World Tour Z | Desktop VR Game Programmer and Designer Programmed procedurally generated bike sim C#, Unity, and Vive SDK Modeled, animated, and textured objects using Autodesk Maya Implemented bike and running locomotion system using C# Won 3rd Place at University of Georgia Hackathon
| October 2016 |
Mirror World | Behavioral Research VR Experiment Programmer and Designer Textured and corrected meshes on assets in Autodesk Maya Designed and implemented character using Fuse and Unity Featured project at FutureX Live 2016
| September 2016 |
Starboard | Desktop VR Game Programmer and Designer Designed and programmed using C#, Unity, and Vive SDK Modeled, animated, and textured objects using Autodesk Maya Implemented navigation system using the Vive SDK and C# Featured project at FutureX Live 2016
| September 2016 |
Public Speaking Simulator | Desktop VR Experience Programmer and Designer Designed and programmed game using C#, Unity, and Oculus SDK Modeled, animated, and textured objects using Autodesk Maya Programmed multiplayer networking architecture Implemented hand tracking using the Leap Motion SDK
| May 2016 |
VR Maze Racing | Android VR Game Programmer and Designer Designed and programmed a maze based strategy game using C#, Unity, and the Cardboard SDK Modeled, animated, and textured objects using Autodesk Maya
| April 2016 |
“in image of” | Video Installation Videographer, Animator, and Editor Rotoscoped and animated scenes using Adobe Photoshop Filmed and directed choreographed dance scenes Edited footage using Adobe After Effects and Premiere Created a Max MSP patch to control video installation
| February 2016 |
UGA Graduate Acting Ensemble | Website Web Developer Designed website for the Graduate Acting Ensemble at UGA Programmed site using HTML, CSS, and JSON
| January 2016 |
Black Lives Matter Project | Website Web Developer Designed website for an undergraduate’s Black Lives Matter data visualization thesis project Programmed site using HTML, CSS, and JSON
| December 2015 |
UniVirt | Desktop VR Experience Designer, Programmer, and Team Lead Led small team in creating a virtual tour of a section of campus at MU Modeled and textured buildings and objects using Autodesk Maya Designed and programmed game using blueprints, Unreal Engine, and Oculus SDK
| May 2015 |
VR to IRL | Windows Program Designer and Programmer Created an application that allowed the user to switch between a windowed Oculus application and a webcam attached to the front of an HMD with gestures provided by the Leap Motion SDK Designed a portable solution to allow a VR workstation to be easily transported on the user’s back
| February 2015 |
Luebbering Photography | Business Design Graphic and Web Designer Designed all aspects of the Luebbering Photography image Managed Luebbering Photography’s website and the design Edited photos to remove blemishes and add visual effects
| April 2011 |
Book Chapters
Kyle Morrison, Jessica McCain, and Sun Joo Ahn (2019). " Video Games and Behavior Change” In Atrill-Smith, A. The Oxford Handbook of Cyberpsychology (pp. 509-531). Oxford University Press.
Presentations
Guest Speaker | University of Missouri XR hackathon | February 2021 |
Guest Lecturer | University of Missouri VR Class | October 2020 |
Idea Lab Conversation | Kyle Morrison | September 2020 |
Professional Development
President | Idea Lab, UGA Interdisciplinary Student Organization Vice President | Society for Students in Animation, UGA Chapter Member | Georgia Game Developers Association, Athens Chapter Member | Association for Computing Machinery, UGA Chapter Member | Tau Sigma Honor Society, MU Chapter | 2016 – 2018 2016 – 2018 2015 – 2018 2015 – 2018 2012 – 2015 |